You noobs confuse the hell out of me...

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Also, is the position, or the x,y,z coordinates, the measure in quants away from the center, or (0,0,0)?




What the hell are you asking here? The center is (0,0,0), also called the ORIGIN.

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I am currently looking for a way to determin a scale inside my game world.




What [censored] scale are you talking about? There is the global scale (How many quants should represent an inch), which was described by Dusty3D. This scale depends on how you want the game to look, and is completely dependant on your game. So there is no value that you should use, other than what looks good.

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This question is important for me. Presently I do the scalling by eye.
I count the little squares....
When I use the scale box it reverts to zero as soon as I touch Enter.
In MED the scale stays put and I know when I come back a few days later what I was doing.




Which scaling are you talking about? The one you set by right clicking an entity and going to properties -> position?


xXxGuitar511
- Programmer