@xXxGuitar511: Calm down...

Gamestudio has a coordinate system, correct. It is possible to be at position (12,92,6), correct? Now, is the vector that points directly from the origin to point (12,92,6) measured in quants? If so, I could scale everything relative to its distance from the origin.

Also, I understand it is called the origin, the right word simply escaped me when I posted last.

@gettarobox: basically, correct. I am simply trying to find out, at this point, if the coordinate system in WED/MED is measured in quants, and how to find the coordinates of different points in WED/MED.

To all, sorry if this has become a confusing topic. If someone could answer the two questions above, then my scaling question will basically be answered.

Regards,
Jay Watergate


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