I went through them and also I could understand what their doing but can't seem to get how you guy's out of the air write code, I mean if I know what bmap is fully is I am guess it's a code in the engine that loads a pic file which after that's used then after would be some kind of code on how you want it to function like as a button or a panel or as skin on a model ect that's if I am correct, but I don't know the codes for any physic's and 3d animation control, I know how to animate skin meaning if I wanted the person model to talk I could use a cheap way by making multiple skins and then using bmap load them in and then make a function, but like I want to do is make a code for a gate and a broken lock for a door so like when your player model walks into the door the door swings when then object is kinda pushing it well running into it the door opens more same type of thing that was used in manhunt the video game by rockstar games.
but the thing is I don't know what codes do what the building blocks I understand programming it's not the basic's I am not getting it's the commands used in this game engine, I want to know or have a list of all commands used in script for the engine that runs it and what it does meaning what job it does.
But I am right now mostly interested in learning all animation related controls code for the game engine, becuse I want to make a window that when a object hits it a 3mph or greater with at least weaight of 20 pounds a spirit pop's up and attaches itself to the glass kinda like the bullet hole concept, but this should make the glass look as if it was hit and about to break then when another object hit's it which the same criteria then the glass shatters but the shatter is a 3d animatied model of the window glass, I would need to know commands to control when the shattering takes place and I need to know phycis commands.
But I am getting closer and closer understanding this commands but still more to cover.
Thanks for your time.