Ok finally figured it out. now i am using black red and green to blend the textures and then using a layer in photoshop of pureblue shadow areas and this layer is set to linear dodge. i also had to turn on ps1.3. in GS. i think that's all i did.
too bad it will be a pain figuring out how to get the shadows placed where they need be.


Last edited by gettarobox; 02/18/07 23:14.