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Any demand for a 6 texture multitexture shader? #112579
02/18/07 05:40
02/18/07 05:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well the name says it all, i am not sure if im going to make it, because it would really only be good on good machines, if so, ill implement it in my game at its highest settings, and for mid settings ill move to the normal 3, and ill release the source, but i wont even start it if no one else wants it, because if there is no demand here i dont think there will be with customers.

Re: Any demand for a 6 texture multitexture shader [Re: lostclimate] #112580
02/18/07 23:55
02/18/07 23:55
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
I would love a multi-uVW shader! so I can use regular tiled texturing and Lightmapping/ Ambient occlusion...

THat possible?


Drew Medina
Game Developer (Artist)
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Re: Any demand for a 6 texture multitexture shader [Re: Drew] #112581
02/19/07 04:58
02/19/07 04:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
uh i have no idea what that even is.. .

Re: Any demand for a 6 texture multitexture shader [Re: lostclimate] #112582
02/24/07 14:51
02/24/07 14:51
Joined: Sep 2006
Posts: 27
J
JayOkay Offline
Newbie
JayOkay  Offline
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J

Joined: Sep 2006
Posts: 27
A 6 texture multitexture shader would be great. I would love it. Would it only work for good machines? I see a lot of games with very many textures on terrains with good framerate.

Re: Any demand for a 6 texture multitexture shader [Re: JayOkay] #112583
02/24/07 17:28
02/24/07 17:28
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well what games are you looking at, older games with many types of textures use a tiling system not shaders, for this it will use shaders, and for every pixel, it will have to look up 6 textures so it will be a bit slower, by good machines i mean, something that has a decent videocard, not a great one but one that is at least okay.


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