doesnt seem like it would be too hard... just like the world, you'd have to have alot of randomness... well alot of stuff based on little things...

im kinda working on smart ai... i try to get all the factors to influence their attitude and relationships with others... i started with having 700 in a city... then it went down to 150-200 when i realized how slow it got once it reached 300 people... the hardest part so far is path finding... i think i'll be able to do the other stuff more easier then the path finding. im trying to keep my game simple yet complex(hard for me to do).. by that i mean i want to let the player play the game simplely... but i want the peds to be complex with their thoughts and why they do things... my game is basically a life simulation(like the sims except 3rd person, and with the bad parts of life accessable... you could say a gta+sims game)...

so i think it will require me to do alot... dont think it would get anywhere near the level of a-life(then again i dont really know how far that is)... woah... ive said too much... but back to flocking... i think it should just be a combination of enviorment, variables of the AI's mind, and situation... then again i dont really know much about AI yet... i just know how to think [Smile] ...