Hiya.
Anyone have any experience with this game engine? It seems to be pretty straight forward. Looks like it would be AWESOME for a "proof-of-concept" for any RPG style game. I'm an artist who knows a *little* bit about programming, so its focus on "make your art, import into game" is definitly alluring. The new version (v2.0) is due out 'early 2007', and sports some nice upgrades (DX9, shaders, lots of visual enhancements, reworked editors). However...
I'm a bit leery of a company that only lets those who have purchased their product into their forums.

The specifics I'm interested in finding out are:
- Vegitation system? Kinda like Sphere2.0, where vegitation appears as the player moves around. The vegitation would be based on a texture map (so you don't get grass on top of your wooden walkway, for example).
- How easy is it to impliment your own game system rules? That is, the 'rules of the RPG aspect of the game'...not the game engine. For example, what if I want to have 3 main stats for characters; Physical, Mental, Spiritual. And these each range from 5 to 50. Or maybe I want shields to reduce the chance of being hit, not reduce damage taken. That kind of thing.
- Just how easy/hard is it to import your art asetts? Is it easier than 3DGS? (ok, so that's a bad example...the art pipline for 3DGS is painful...). Is there a limit to skin size? Polygon count? Model size itself?
- Does it have easily definable collision detection? Is it a flag per model, per face, or do you use a special 'invisible brush/model' to indicate collision boundries?
Thanks for any help guys!
