Hiya.
Ok. Uh, to put it bluntly...
there are a LOT of 'fiddly bits'.

The biggest problem I have with it is the documentation. A6's documentation is absolutely phenomenal when compaired to RC's. The 'tutorials' are not much more than "Click button 1. Now click button 2. Now click button 3. Done." ...in other words, it
tells you what to do, but it doesn't explain
why and what you are doing. The documents on a tool consist primarily of having a picture of the interface, and then a one-liner telling you what the button does. For example, You might see a picture of a tab called "Actors". The description would be "ACTORS - Click this to add actors." Oooo...kaaaayyyy... What *is* an Actor? *shrug* What can be an actor? *shrug* Do Actors have to be bipeds? *shrug* ...I think you get the point. In short, it seems like the program was/is documented by the programmers. They make the assumption that everyone knows about programming and how things work or dont work... "Well, what do you mean? C'mon!
Everyone knows what a vertex array matrix is! Sheesh!"...

When I saw the list of what was comming up in RC2 I was pretty excited about all the graphical enhancements I'd get to play with. Now, I'm most excited about decent documentation and starting tutorials!
Still, I'm not dissapointed. The more I play with it, the more I'm figuring it out on my own. I was hoping it would be a LOT more striaght-forward...kinda like DarkBASIC Professiona's "FPS Creator" style program, but for RPG's. Ahh well...I'm still not sorry I bought it.
