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noobs and shader #113023
02/21/07 17:52
02/21/07 17:52
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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I applied a shader via MED at a model but when I opened it in Wed , it appaired more darker but without effects.
I change file fx but it rendered the same.
What is the right procedure to use a simply effect shader to a model?

Re: noobs and shader [Re: Mondivirtuali] #113024
02/21/07 18:11
02/21/07 18:11
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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via a script:
Code:

material shader_mat
{
effect = <filename.fx>; //your fx file
//or like this
effect = "
shader code goes here
";
}

action model
{
my.material = shader_mat;
}




BASIC programmers never die, they GOSUB and don't RETURN.
Re: noobs and shader [Re: bstudio] #113025
02/21/07 18:16
02/21/07 18:16
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Posts: 528
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Mondivirtuali Offline OP
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Thank..but in this way the model can have animation, just background models.
Okay, I'll try it.

Re: noobs and shader [Re: Mondivirtuali] #113026
02/21/07 18:22
02/21/07 18:22
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bstudio Offline
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bstudio  Offline
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you don't have to animate it


BASIC programmers never die, they GOSUB and don't RETURN.
Re: noobs and shader [Re: bstudio] #113027
02/21/07 18:25
02/21/07 18:25
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Mondivirtuali Offline OP
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I would put an effect shader to an animate model..a cool monster for istance.

Re: noobs and shader [Re: Mondivirtuali] #113028
02/21/07 18:29
02/21/07 18:29
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bstudio Offline
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ah, you mean animate the skin? you can do that in your fx file


BASIC programmers never die, they GOSUB and don't RETURN.
Re: noobs and shader [Re: bstudio] #113029
02/21/07 18:35
02/21/07 18:35
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Posts: 528
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Mondivirtuali Offline OP
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MMMMMMMMMMM
May you link me some tutorials?

Re: noobs and shader [Re: Mondivirtuali] #113030
02/21/07 18:37
02/21/07 18:37
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bstudio Offline
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BASIC programmers never die, they GOSUB and don't RETURN.
Re: noobs and shader [Re: Mondivirtuali] #113031
02/21/07 19:00
02/21/07 19:00
Joined: Dec 2005
Posts: 414
Munich, Germany
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Robotronic Offline
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Hmm, just to make sure:

Of course you don“t have to give the model exactly this action:

action model
{
my.material = shader_mat;
}

This was just a simple example. You can of course write many more lines of code into this action, which include your animation instructions ...

action model
{
my.material = shader_mat;
// many more instruction can be placed here ...
}

Cheers!

Re: noobs and shader [Re: Robotronic] #113032
02/21/07 19:04
02/21/07 19:04
Joined: Aug 2006
Posts: 652
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bstudio Offline
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yeah well, didn't say that because i assumed he knew that


BASIC programmers never die, they GOSUB and don't RETURN.
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