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Re: newton
[Re: Shadow969]
#113081
08/18/07 04:36
08/18/07 04:36
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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The contribution doesn't works with the latest upgrade of A7 7.05. Please look into it.
My Specialities Limited.
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Re: newton
[Re: Shadow969]
#113082
08/19/07 09:58
08/19/07 09:58
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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the engine uses a different vertex struct now so you have to change Code:
typedef struct { float x, y, z; float nx, ny, nz; float tu1, tv1; float tu2, tv2; float tu3, tv3, tw3; } VERTEX;
to Code:
typedef struct { float x, y, z; float nx, ny, nz; float tu1, tv1; float tu2, tv2; float tx3, ty3, tz3, tw3; } VERTEX;
to get the loading of collision geometry working.
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Re: newton
[Re: ventilator]
#113083
08/19/07 11:42
08/19/07 11:42
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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Thanks for the speedy solution .
My Specialities Limited.
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Re: newton
[Re: msl_manni]
#113084
10/15/07 13:22
10/15/07 13:22
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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i just wanted to post the new link: http://www.coniserver.net/coni_users/web_users/pirvu/au/demo/zips/litecnewton.zip... something about the double precision dll came to my mind. i guess you have to change the dFloat typedef to double in the newton header. probably that's why it crashed. and here is an interesting article about time slicing: http://www.gaffer.org/game-physics/fix-your-timestep/(but you don't really need this with the current newton solver since unlike most other physics engines newton doesn't need a fixed timestep to be stable. maybe it could have some slight performance advantages though and reduce small inaccuracies at extreme frame rates. i am not sure.)
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Re: newton
[Re: ventilator]
#113085
10/17/07 13:17
10/17/07 13:17
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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Quote:
ent_getmesh() works for level geometry too with a7. just pass NULL instead of an entity pointer and loop through all level meshes. but this only works for ABT levels and not for old BSP levels.
Could you give some details at this?
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