Is it possible to use anisotropic texture filtering in my Gamestudio levels? Although every texture appears "pixelly" up close in any engine, certain engines have the capability to reduce the pixelation problem by implement- ing such filters.
HL Source engine is one example; but, of course, the licence is not for us indie developers =).
AYE, that little command line is INSANE! INSANE I TELL 'YE! I haven't been seriously using GS for that long, but teach me more tricks! MORE! THE MORE I PLAY AROUND WITH THIS ENGINE, THE MORE I LOVE IT!
The best trick its to read the manual like a romance, imagine the entities are girls, materials and shaders are their dressers (do we need mat and shaders?) ,the variables are their state of mind, and i really need to go to bed now