Any know some mode for what one entity pointer and one structure using the same name/pointer. Is it possible?

crapy example:
typedef struct
{
int height;
int weigh;
char name;
......
}PLAYERS;

PLAYERS* player_01_stru;

ENTITY* player_01_ent;

//unknow code what make it, what player_01_stru and player_01_ent become
//in player_01 and can us make this:

player_01.pan = 90
player_01.weigh = 45;