ok many thanks, work!!!

sorry can you expand this ?
you could also implement a method setPan()



for the lovers of copy&paste
//-------------------
typedef struct
{
int height;
int weigh;
char name;
ENTITY* player_01_ent;
}PLAYERS;

//Reset variable from structures
PLAYERS* player_01_str = { height = 0; weigh = 0; name = "NULL"; }

//testing entitys on structures
function ball_life()
{
player_01_str.player_01_ent = my;

player_01_str.player_01_ent.flags |= TRANSLUCENT;//work!!!
}


//in main function

ent_create("earth.mdl",vector(0,0,100),ball_life);