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Re: A6Network - Open Alpha Test
[Re: TWO]
#113499
02/26/07 06:12
02/26/07 06:12
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Joined: Apr 2006
Posts: 1,551 Netherlands
D3D
Serious User
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Serious User
Joined: Apr 2006
Posts: 1,551
Netherlands
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Bloodline:
Only 1 client is able to connect to the server, new clients are not shown (in the server display). Maybe they did connect, but not updated somehow? Anyway the DLL only works on another computer, which has btw VC++ 2005 with SP1 installed. Also the .NET Framework SDK, Windows Platform SDK and DirectX SDK are present on that system.
Ok. Now with the project compiled to executable. Copied both A6Network and Racknet dll in the directory and ran it on these systems:
Pentium Dual Core 2,6GHz 1 GB Memory Geforce 6600 256MB Windows XP Home SP2 DirectX 9.0c GameStudio A6.50.6 Commercial
Working. I select Server and run another then select Client. This first client is updated inside the Server window. Chat 'works' and first client connect/disconnect msg is displayed in the server window. When I try to run second client it says connected, but this message isn't displayed in the server window nor in the first client window. Chat input from the second client is not visible and second client can't see message between the server and first client.
Intel Celeron 2,4GHz 512 MB Radeon 9250 256MB DirectX 9.0c Windows XP Home SP2
No error. I can press Server or Client and it says connected. However nothing really happens. If I press Server and run another and select Client, the client isn't updated in the server window.
HP Pavilion ZE5500EA (laptop) Mobile Intel Pentium4 2,6GHz 512 MB Memory Radeon IGP 345M Windows XP Home SP2 DirectX 9.0c GameStudio A6.50.6 Commercial
No error. I can press Server or Client and it says connected. However nothing really happens. If I press Server and run another and select Client, the client isn't updated in the server window.
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Re: A6Network - Open Alpha Test
[Re: TWO]
#113501
02/26/07 14:57
02/26/07 14:57
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Joined: Apr 2006
Posts: 1,551 Netherlands
D3D
Serious User
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Serious User
Joined: Apr 2006
Posts: 1,551
Netherlands
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Just tried running the 1 Server and 1 Client with the compiled project on my pc. In the wdl source i've changed the ip address 127.0.0.1 to 192.168.0.11 (the internal ip address of this pc) and inside the router mapped port 60001 (udp) to this computer. The Server and Client on 192.168.0.11 are running (cpu@100%) and chat is 'working' I can see the client connect and chat messages in the server window. From my laptop I run the same compiled project and select Client. the message connected is visible on the laptop. However, the message is not visible on the server nor the first client on the other computer. I don't understand why I do not get any error message about the dll now that i'm running the compiled executable on my laptop. The program isn't working it says connected, but it actualy is doing nothing or so it seems. When I try to run the wdl source from SED on the laptop I get the error message about function not found in dll again. Note: when I have two instances of the compiled executable running; One as server and another as client. The cpu is constant 100%, 50% for each instance. What does Net_SvRun( 32, 60001 ); in A6Net_Server.wdl do? Edit -> Oh I see, it means max. 32 players
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Re: A6Network - Open Alpha Test
[Re: TWO]
#113503
02/26/07 15:37
02/26/07 15:37
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Joined: Apr 2006
Posts: 1,551 Netherlands
D3D
Serious User
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Serious User
Joined: Apr 2006
Posts: 1,551
Netherlands
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Ok i'll try the new dll. Don't mind the german manual can read german without problem Tried the update. When I run from SED with 127.0.0.1 and select Server then run another instance and select Client all goes well. Until I type chat message a crash in Net_SvProcessPackets: MsgPlace+=1 occured. The client is shown in the server window. Strange thing is when I change the ip from 127.0.0.1 to my internal ip 192.168.0.11 of the computer, the client can't connect to the server.
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