Big confusion around here.

Like jcl said, if you only want to compare two positions along the x axis it very simple:



You need to have the pointers defined for the two entities, so:

if(entity1.x < entity2.x) //entity1 behind entity2
{
...
}

I cant see where is the problem here.

You can do that with vectors too but this way its simpler.

Edit: Thunder was faster

Last edited by demiGod; 02/23/07 21:10.