being able to render to texture seems like one of those things a game engine must have nowadays. it'a fairly simple way to make things go from meh to wow with all the post stuff it enables you to do.

this is a bit off topic but: how about if i wanted to have the sun send out traces to determine where shadows would be casted and then write the shadows to the blue channel of the multiterrain mtl with a lineardodge type calculation? hope this makes sense. i figure if it could do this once at the begining of runtime it would be a great way to make shadows on terrains if it is possible.

Last edited by gettarobox; 02/24/07 15:31.