I have a player in a 3rd person game.
The character runs when i press "R" on keyboard, it turns the character faster and change the standard walk animation into a run animation:
if(Key_R==on)
{
player._force=10;//speed up!
force=player._force;
player.frame==0.5*time;//frame rate!
if(player.frame>=14){player.next_frame=11;}
else{player.next_frame=0;}
if(player.frame>=15){player.frame-=4;}//run animation cycle
But when the player animation changes to the run_animation that i made(cycle above), the player's default walk animation interfere and destroys the animation! How i turn off the default walk animation????