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Please Help With Model Size #113806
02/25/07 16:28
02/25/07 16:28
Joined: Jul 2006
Posts: 28
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burning_devil Offline OP
Newbie
burning_devil  Offline OP
Newbie
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Joined: Jul 2006
Posts: 28
Hi, I am making a pro wrestling game,and so far I am almost done, but the only thing is that my model is really big with all the animations. The file size is 8.18 MB, and it seems that the larger the file is, the longer it takes the game to load, so what I am asking is, should I save my models in different files, and use Ent_Morph, to load that certain animation or should I not worry about my model size and continue adding all the animation to the one model.

Re: Please Help With Model Size [Re: burning_devil] #113807
02/25/07 16:37
02/25/07 16:37
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Joined: Mar 2006
Posts: 752
Portugal
It depends on how much models you will have at once in real-time. If you are working in a wrestling game, probably you will have four players at once?

That file size dont seems to be a big problem, however you can optimize the model reducing the skin resolution (ex: if you are using 1024*1024 textures you eventually could reduce to 512*512, it depends if you are making close-ups), or you can reduce the model polycount.

If your model size will increase much more than that, then you have a problem.

Re: Please Help With Model Size [Re: demiGod] #113808
02/25/07 16:45
02/25/07 16:45
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
You could try to delete every second animation frame. But you should make a backup before you do that.
Or you can use bones if you´ve got A6 commercial.


no science involved
Re: Please Help With Model Size [Re: fogman] #113809
02/25/07 16:53
02/25/07 16:53
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Well, its logical that a model file is large when you have a lot of animation frames and you have models with a really high resolution of polygons. Export your animations with at least 9 frames per cycle and basing on that time-scheme the other finite animations. Use a DDS texture to decrease the size consumpted by the texture. Splitting the model into two different ones with less consumpted space is senseless and could lead to a longer loading time and maybe issues while animating them.

There is absolutely no problem to have models with animations that make the MDLs blow up. Its absolutely ok if they are the only ones that are so big. Though, you should consider to have a look at bones animation. Maybe you can use more animations with less consumpted space with that method.


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