Thanks - the player has a long way to go though. I need to figure out how to move the player another way though. Right now it uses the force values of newton, which means it will also be able to push a box if you were on the inside (Which is bad).

I also plan on creating a new way to link constraints to their objects. Newtons current way requires you to use WED's groups, and is very limiting.


xXxGuitar511
- Programmer