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Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113885
03/04/07 23:44
03/04/07 23:44
Joined: Apr 2006
Posts: 1,551
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D3D Offline
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D3D  Offline
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xXxGuitar511]:

Are you going to use the shader package Slin posted some time ago? Also, this Newton version is only support for block and not model based level geometry right?


smile
Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113886
03/05/07 00:22
03/05/07 00:22
Joined: Sep 2002
Posts: 8,177
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PHeMoX Offline
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PHeMoX  Offline
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Quote:

Expect an update soon!




Very nice, hehehe, you know where to find me so I can upload it again. Sylex3 would be nice to have incoorporated ,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Newton 6.5 + Physics Player (V1,0) [Re: PHeMoX] #113887
03/05/07 01:14
03/05/07 01:14
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Posts: 2,503
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Alright... Sylex3 is now working correctly. I havn't figured out how to send shaders attached to models through yet, but I'm not too worried about that. The PP effects are working! So now I just need a level that illustrates its features/abilities best. (Check under the "User Requests: Level Design (not level)"). Currently I am only using the bloom shader. I will check out the Sylex3 Shaders that were contributed though, as I remember there were some very good ones...

Quote:

Also, this Newton version is only support for block and not model based level geometry right?



Sort of... The current version only supports combinations of rectangular & spherical shapes to create complex scenes, not polygon precise. This is the major drawback of Newton ATM. However, you can (and is sometimes the better way) create invisible blocks & spheres for collision. You simply have to set their mass to 0 so that they don't move. I will incorperate SOME model-only parts to the level though...


Thanks for all your support everybody, as this is the reason I give this stuff away as UC's. Especially PHeMoX for hosting the files and directly linking them. If you have any requests, PLEASE let me know and I'll do my best to add them!


xXxGuitar511
- Programmer
Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113888
03/06/07 16:52
03/06/07 16:52
Joined: Oct 2005
Posts: 528
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Mondivirtuali Offline
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Done but it does not works.

Re: Newton 6.5 + Physics Player (V1,0) [Re: Mondivirtuali] #113889
03/06/07 17:20
03/06/07 17:20
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Posts: 2,503
SC, United States
Whats done and what doesn't work?


xXxGuitar511
- Programmer
Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113890
03/07/07 16:49
03/07/07 16:49
Joined: Oct 2005
Posts: 528
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Mondivirtuali Offline
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Mondivirtuali  Offline
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I copy the newton dll in the acknex plugin folder , then I try to run the level and get the error message "can't load newton ddl".

Re: Newton 6.5 + Physics Player (V1,0) [Re: Mondivirtuali] #113891
03/07/07 17:37
03/07/07 17:37
Joined: Sep 2002
Posts: 8,177
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PHeMoX Offline
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Which version of 3dgs do you have, do you have the latest update installed too?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Newton 6.5 + Physics Player (V1,0) [Re: PHeMoX] #113892
03/07/07 17:46
03/07/07 17:46
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Mondivirtuali Offline
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Yes! 6.50 comm.
I made a directory only for the latest version. The first demo that you had shared, does work perfectly.
I renamed also the ddl, changed the path by Sed , nothing works.

Re: Newton 6.5 + Physics Player (V1,0) [Re: Mondivirtuali] #113893
03/07/07 18:03
03/07/07 18:03
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Posts: 528
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Mondivirtuali Offline
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It works, I dl it again and this time it works.

Re: Newton 6.5 + Physics Player (V1,0) [Re: Mondivirtuali] #113894
03/08/07 05:05
03/08/07 05:05
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Hmm... sorry it didn't work the first time. I'm not sure why. But I'm glad it is working now...

Sorry for the constant changes (well, not really, as they are updates which are good ). But I am redesigning the level again . The new level incorperates Sylex3 (Using a Bloom shader), and is stationed at a harbor. The level is bright (to take advantage of Bloom shader), and also features a water shader (not mirrored for speed reasons). The water also uses newton bouyancy as well.

I'll try to publish ASAP, but I'm still having trouble on how to design the level. my plans include: Models based sections of the level (as requested), terrain, Sylex3 water shader + newton bouyancy[done], Sylex3 Bloom[done], Physics Player[done], ...and whatever else might be requested ...


xXxGuitar511
- Programmer
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