Hmm... sorry it didn't work the first time. I'm not sure why. But I'm glad it is working now...
Sorry for the constant changes (well, not really, as they are updates which are good

). But I am redesigning the level again

. The new level incorperates Sylex3 (Using a Bloom shader), and is stationed at a harbor. The level is bright (to take advantage of Bloom shader), and also features a water shader (not mirrored for speed reasons). The water also uses newton bouyancy as well.
I'll try to publish ASAP, but I'm still having trouble on how to design the level. my plans include: Models based sections of the level (as requested), terrain, Sylex3 water shader + newton bouyancy[done], Sylex3 Bloom[done], Physics Player[done], ...and whatever else might be requested

...