1 registered members (TipmyPip),
18,038
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Newton 6.5 + Physics Player (V1,0)
[Re: xXxGuitar511]
#113886
03/05/07 00:22
03/05/07 00:22
|
Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
|
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
|
Quote:
Expect an update soon!
Very nice, hehehe, you know where to find me so I can upload it again. Sylex3 would be nice to have incoorporated ,
Cheers
|
|
|
Re: Newton 6.5 + Physics Player (V1,0)
[Re: PHeMoX]
#113887
03/05/07 01:14
03/05/07 01:14
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
|
OP
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
Alright... Sylex3 is now working correctly. I havn't figured out how to send shaders attached to models through yet, but I'm not too worried about that. The PP effects are working! So now I just need a level that illustrates its features/abilities best. (Check under the "User Requests: Level Design (not level)"). Currently I am only using the bloom shader. I will check out the Sylex3 Shaders that were contributed though, as I remember there were some very good ones... Quote:
Also, this Newton version is only support for block and not model based level geometry right?
Sort of... The current version only supports combinations of rectangular & spherical shapes to create complex scenes, not polygon precise. This is the major drawback of Newton ATM. However, you can (and is sometimes the better way) create invisible blocks & spheres for collision. You simply have to set their mass to 0 so that they don't move. I will incorperate SOME model-only parts to the level though...
Thanks for all your support everybody, as this is the reason I give this stuff away as UC's. Especially PHeMoX for hosting the files and directly linking them. If you have any requests, PLEASE let me know and I'll do my best to add them!
xXxGuitar511 - Programmer
|
|
|
Re: Newton 6.5 + Physics Player (V1,0)
[Re: Mondivirtuali]
#113894
03/08/07 05:05
03/08/07 05:05
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
|
OP
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
Hmm... sorry it didn't work the first time. I'm not sure why. But I'm glad it is working now... Sorry for the constant changes (well, not really, as they are updates which are good  ). But I am redesigning the level again  . The new level incorperates Sylex3 (Using a Bloom shader), and is stationed at a harbor. The level is bright (to take advantage of Bloom shader), and also features a water shader (not mirrored for speed reasons). The water also uses newton bouyancy as well. I'll try to publish ASAP, but I'm still having trouble on how to design the level. my plans include: Models based sections of the level (as requested), terrain, Sylex3 water shader + newton bouyancy[done], Sylex3 Bloom[done], Physics Player[done], ...and whatever else might be requested  ...
xXxGuitar511 - Programmer
|
|
|
|