OK... I've gotten alot done.
Sylex is done. PP effects are working, along with water shader. Currently I am only using the default bloom shader, but I will also check out Slins effects (I've already downloaded them). I've also added the water shader, with reflections and refractions as well! It looks f*king awsome if I do say so myself... lol.
I'm still working with Newton a bit.
Model based levels are now supported. There will be a seperate action for these "special" models [not sure what I'm gonna call it yet, but this is trivial).
The Physics player hasn't changed much though. There's really not too much I can do with the newton portion of him.
He now supports swimming in the water, but he doesn't animate any differently then walking, so iit looks kinda of... dumb. So, I will finish up the level, and then send it over to the great
PHeMoX for hosting...

But for now, some screenshots:





