OK... I've gotten alot done.

Sylex is done. PP effects are working, along with water shader. Currently I am only using the default bloom shader, but I will also check out Slins effects (I've already downloaded them). I've also added the water shader, with reflections and refractions as well! It looks f*king awsome if I do say so myself... lol.

I'm still working with Newton a bit. Model based levels are now supported. There will be a seperate action for these "special" models [not sure what I'm gonna call it yet, but this is trivial).

The Physics player hasn't changed much though. There's really not too much I can do with the newton portion of him. He now supports swimming in the water, but he doesn't animate any differently then walking, so iit looks kinda of... dumb. So, I will finish up the level, and then send it over to the great PHeMoX for hosting...


But for now, some screenshots:














xXxGuitar511
- Programmer