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Re: Newton 6.5 + Physics Player (V1,0)
[Re: ]
#113915
04/06/07 03:45
04/06/07 03:45
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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As long as you are using blocks, it should work. The NM shader I posted only works with static lights when their is a block UNDER the origin of the model.
A workaround for this, if you want to use models, is to place the blocks under the models with a small, simple texture. Then the blocks won't be visible, but the shader will still react to static lights...
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: ]
#113916
04/06/07 08:15
04/06/07 08:15
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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because the normalmappingshader only works with dynamic lights
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: lostclimate]
#113918
04/07/07 11:51
04/07/07 11:51
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Anonymous
Unregistered
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Anonymous
Unregistered
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when i make a block and add a sky textur to the block then i get errors "crash in newton.Get child entity" and some other errors.can someone help?
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: ]
#113919
04/07/07 23:04
04/07/07 23:04
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
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I have no idea why, but for some odd reason using sky textures with newton gives you bad errors. It makes no sense, but it does. You have to use skycubes, and where you'd normally place a sky image, you have to use a special texture for it.
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: xXxGuitar511]
#113920
04/08/07 11:34
04/08/07 11:34
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Anonymous
Unregistered
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Anonymous
Unregistered
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it works now.I used the sky from loopix page and it works fine.
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: xXxGuitar511]
#113922
04/27/07 00:46
04/27/07 00:46
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Joined: Jan 2003
Posts: 1,142 California
Daedelus
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,142
California
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Will you have an updated demo or some screens of the level you plan to sell son with this code or has this project been scrapped? I'd be interested to see how everything turned out. Thanks
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: Daedelus]
#113923
04/27/07 03:29
04/27/07 03:29
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
SC, United States
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Currently, I am using this for a new project [temporarily] called "Darkness" [In Showcase 1]...
I might turn the project into a template and sell it though.
The template would be something like this: - Newton Physics - Sylex3 PPE: --- Flags: --- Bloom --- Blur --- Tone mapping --- DOF [maybe] - Physics Player: --- Simple vertex mode --- Complex bones mode - Gun: --- Skills: --- different callibers for impact --- speed --- flags: --- tracer on 3? - [Simple] AI --- Wander WED paths --- sound sensitive --- light sensitive ------ Player can hide in dark if AI is not nocturnal --- Newton Physics support - Platforms: --- Follow paths? --- Spinning? --- speed? - Dynamic sound environments --- use cubic models for marking [faded] transitions - More to come...
xXxGuitar511 - Programmer
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