The only thing I have not completed yet is the level. Here's the complete list of features:


Engine:
[X] Newton compatible with A6.5+
[X] Sylex3 Post-Processing Shaders
- Bloom [is used]
[ ] Soft Shadows
[X] Water Reflection/Refraction

Player:
[X] Standard movement using physics (Balance, walk, jump, swim)
[ ] Smooth animation transitions
[ ] Complex Bones Animation *1
  • Normalmapping shader

    Environment:
    [X] Water Buoyancy
    [ ] Water Splashes (Upon collision)
  • Model based levels
    [X] Fully interactive objects
  • Complex Object Placement script. *2


    *1: User will be able to control player accurately using a complex bones system. The model will rotate/move according to the way humans do (Sounds more special than it is). Such as if you were standing still, but wanted to look around, your players head, neck, and several divisions of torso would rotate depending on your target angle.

    *2: This script will allow the user to dynamically place objects on a terrain a pre-defined skin from the terrain. This will place objects in densities dependant on the RGB [and hopefully] A color values.



    If you would like to contribute to this project, please let me know... I'd love some help. I've got scripting covered, but I lack everything else [IE: models, level, sounds, etc].


  • xXxGuitar511
    - Programmer