The editors don't appear with the wave of jcl's magic wand. They're in development and/or beta test and in the case of the shader editor, it's in alpha, so I wouldn't expect it until A7. It only makes sense to present A7 as an all new experience complete with overhauled tools (Lite C, GameEdit, shader editor, and overhauled and hopefully integrated MED/WED). I think including something like TripleX's particle editor would be a wise move, as well.
Given I find WED the easist of all editors to use, I hope the way you manipulate blocks is kept intact. I prefer dragging the vertices/yellow ticks to move edges, points, faces, etc. Other editors and modeling apps are not quite as intuitive as WED when it comes to this.
As for built in 3DGS shaders, Conitec should make sure they work on a majority if not all of the 3D cards, both Nvidia and ATI that support whatever shader model they go with. I believe they are not going above 1.4, however I think it would be beneficial to the users and Conitec's wallet if they eventually included some more modern, 2.0 shaders.