The Expert:
Please stay!

Bloodline:
Quote:
I looked at the TSE feature comparison; Tss, what a pice of crap.
This is a very non-professional statement. Their shader implementation is not crap at all. Their shaders can be applied to every material: level geometry, models, sprites, whatever. Shader can be combined, it is a common tier that is planned to work on DirectX and OpenGL and it takes dynamic and static lighting into account.
As an artist I am dreaming of such a system in A7 and as a programmer I admire their skills and never would call that a crap.
By the way: Did I mention their well thought system of fallbacks to older shader versions of your graphic card?
Last edited by Frank_G; 02/28/07 11:54.