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Re: Wii port capability
[Re: Orange Brat]
#114186
02/27/07 21:24
02/27/07 21:24
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Joined: Dec 2005
Posts: 40
mbmSOG
OP
Newbie
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OP
Newbie
Joined: Dec 2005
Posts: 40
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Re: Wii port capability
[Re: mbmSOG]
#114187
02/27/07 22:49
02/27/07 22:49
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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I think Porting to an external platform is not as easy as giving away few bucks.
Engine must be capable to be ran at the platform Engine must be tested on the platform User must understand the platform User must be capable to test the game on the platform
Too much for average user, so to still get the Wii porting; Additional edition, "Professional Plus" with Wii Porting Capability.
(and then we notice that Microsoft products like DirectX aren't supported by Nintendo Wii.)
"Yesterday was once today's tomorrow."
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Re: Wii port capability
[Re: Orange Brat]
#114189
02/28/07 09:13
02/28/07 09:13
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Box three-sixty porting is possible, but not so straight forwardish.
You make the game, approve it for Conitec, then approve it for Microsoft, pay up, test it on the 360, when done contact conitec, pay some cash and they port it.
If I have understood the system right..
"Yesterday was once today's tomorrow."
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Re: Wii port capability
[Re: Inestical]
#114192
02/28/07 19:28
02/28/07 19:28
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Box three-sixty porting is possible, but not so straight forwardish.
You make the game, approve it for Conitec, then approve it for Microsoft, pay up, test it on the 360, when done contact conitec, pay some cash and they port it.
If I have understood the system right..
Almost. Better method would be: 1) Make your game on the PC. 2) Get Microsoft to approve. 3) Hire Conitec to port your game.
Step #2 is the big one. If you can do that, the rest will be easy.
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