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Re: Wii port capability
[Re: old_bill]
#114205
03/03/07 00:22
03/03/07 00:22
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Ok, but in that case, how got Torque approved by MS for XNA/X360? They're also "just" providing some middle-ware, with an export function?
They followed the 3 steps. They had a game (Marble Madness, or something like that). Microsoft approved it for their Live Arcade. Torque did an engine port.
Note: You still can't buy the Torque XBox Dev kit without getting approved by Microsoft. So you will still have to follow the same 3-steps if you use them.
(Yes, there is a new Torque that uses the XNA Creator's Club, which is cool, but that isn't the same thing as being able to make full 360 games.)
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Re: Wii port capability
[Re: Samb]
#114206
03/03/07 00:29
03/03/07 00:29
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
so we make a game, show it ninteno, if they like it we go to conitec, if they like it we searching fo a publisher who will pay the costs... well that sounds like a plan
You can skip the getting Conitec to like it part. If Nintendo likes it, all you need to do is come up with some cash (from a publisher, investor, etc.) and Conitec can do the engine port.
The hard part is making and pitching a game to Nintendo or Microsoft. The rest is easy.
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Re: Wii port capability
[Re: Doug]
#114207
03/03/07 04:51
03/03/07 04:51
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Quote:
You can skip the getting Conitec to like it part. If Nintendo likes it, all you need to do is come up with some cash (from a publisher, investor, etc.) and Conitec can do the engine port.
But how do we go about the getting Conitec to like the trillion dollars part? 
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Re: Wii port capability
[Re: sPlKe]
#114209
04/04/07 16:33
04/04/07 16:33
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Joined: Dec 2005
Posts: 40
mbmSOG
OP
Newbie
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OP
Newbie
Joined: Dec 2005
Posts: 40
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Quote:
i wouldnt say its that difficult. i talked to a nintendo rep today via phone and while it was just a NOE rep without any idea at all, he was pretty sure that this year 07 that is, nintendo will release development kits for the virtual console at a low price. so basically you could port your games yourself just make sure you have this development kit for wii...
This sounds like a great idea, (not to mention a dream come true) but how hard do you think it would be to do the port. I have a bad feeling it wont be as simple and cut and dry as you make it sound.
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Re: Wii port capability
[Re: mbmSOG]
#114210
04/04/07 23:56
04/04/07 23:56
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
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Quote:
nintendo will release development kits for the virtual console at a low price
Please, please, please read this entire thread. The development kits are already cheap but they are not available to the general public.
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