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yes but glovePIE sends your wiimote controls to your game and then copies it to your standard controls, wouldn't this give you a speed drop. Though it seems you can access it directly through C# i thought. They've did it with OGRE though, so why not with 3DGS




They used cWiimote Lib for this. I did a quick and dirty port for A5 and it works with my game. GlovePIE is not required at all. You only need an Bluetooth device and some stack like BlueSoleil. The gesture detection still is a bit cumbersome, though.
I got no respones on the uploaded demo, so I thought nobody was interested and didn't put more time into it....

edit: here's my a5 version. DLL + wdl script for acessing Wiimote buttons.
I don't know whether it works with A6 (Conitec, anyone?) - but if it does you'll have to rewrite the dllfunction stuff to be recognized by A6. Tell me if you get it to run.

http://www.firoball.de/stuff/ackwii.zip

Last edited by Firoball; 03/02/07 23:48.