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Re: Wii port capability [Re: bstudio] #114204
03/02/07 23:22
03/02/07 23:22
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Quote:

yes but glovePIE sends your wiimote controls to your game and then copies it to your standard controls, wouldn't this give you a speed drop. Though it seems you can access it directly through C# i thought. They've did it with OGRE though, so why not with 3DGS




They used cWiimote Lib for this. I did a quick and dirty port for A5 and it works with my game. GlovePIE is not required at all. You only need an Bluetooth device and some stack like BlueSoleil. The gesture detection still is a bit cumbersome, though.
I got no respones on the uploaded demo, so I thought nobody was interested and didn't put more time into it....

edit: here's my a5 version. DLL + wdl script for acessing Wiimote buttons.
I don't know whether it works with A6 (Conitec, anyone?) - but if it does you'll have to rewrite the dllfunction stuff to be recognized by A6. Tell me if you get it to run.

http://www.firoball.de/stuff/ackwii.zip

Last edited by Firoball; 03/02/07 23:48.
Re: Wii port capability [Re: old_bill] #114205
03/03/07 00:22
03/03/07 00:22
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

Ok, but in that case, how got Torque approved by MS for XNA/X360?
They're also "just" providing some middle-ware, with an export function?




They followed the 3 steps. They had a game (Marble Madness, or something like that). Microsoft approved it for their Live Arcade. Torque did an engine port.

Note: You still can't buy the Torque XBox Dev kit without getting approved by Microsoft. So you will still have to follow the same 3-steps if you use them.

(Yes, there is a new Torque that uses the XNA Creator's Club, which is cool, but that isn't the same thing as being able to make full 360 games.)


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Wii port capability [Re: Samb] #114206
03/03/07 00:29
03/03/07 00:29
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

so we make a game, show it ninteno, if they like it we go to conitec, if they like it we searching fo a publisher who will pay the costs... well that sounds like a plan




You can skip the getting Conitec to like it part.
If Nintendo likes it, all you need to do is come up with some cash (from a publisher, investor, etc.) and Conitec can do the engine port.

The hard part is making and pitching a game to Nintendo or Microsoft. The rest is easy.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Wii port capability [Re: Doug] #114207
03/03/07 04:51
03/03/07 04:51
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Quote:


You can skip the getting Conitec to like it part.
If Nintendo likes it, all you need to do is come up with some cash (from a publisher, investor, etc.) and Conitec can do the engine port.





But how do we go about the getting Conitec to like the trillion dollars part?


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Re: Wii port capability [Re: William] #114208
04/03/07 22:14
04/03/07 22:14
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i wouldnt say its that difficult. i talked to a nintendo rep today via phone and while it was just a NOE rep without any idea at all, he was pretty sure that this year 07 that is, nintendo will release development kits for the virtual console at a low price. so basically you could port your games yourself just make sure you have this development kit for wii...

Re: Wii port capability [Re: sPlKe] #114209
04/04/07 16:33
04/04/07 16:33
Joined: Dec 2005
Posts: 40
M
mbmSOG Offline OP
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mbmSOG  Offline OP
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M

Joined: Dec 2005
Posts: 40
Quote:

i wouldnt say its that difficult. i talked to a nintendo rep today via phone and while it was just a NOE rep without any idea at all, he was pretty sure that this year 07 that is, nintendo will release development kits for the virtual console at a low price. so basically you could port your games yourself just make sure you have this development kit for wii...




This sounds like a great idea, (not to mention a dream come true) but how hard do you think it would be to do the port. I have a bad feeling it wont be as simple and cut and dry as you make it sound.

Re: Wii port capability [Re: mbmSOG] #114210
04/04/07 23:56
04/04/07 23:56
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

nintendo will release development kits for the virtual console at a low price




Please, please, please read this entire thread.
The development kits are already cheap but they are not available to the general public.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Wii port capability [Re: Doug] #114211
04/05/07 00:25
04/05/07 00:25
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
People always want gamestudio to run on platform X.. guess what.. its probably never going to happen.

The other question is why do poeple keep asking for this..? Gamestudio is for PCs...


Sphere Engine--the premier A6 graphics plugin.
Re: Wii port capability [Re: Matt_Aufderheide] #114212
04/05/07 05:29
04/05/07 05:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well honestly conitec probably isnt leaving it to the pc, because they only care about pc games, it seems there just waiting for us to get the ok, and permission money to pay them to make it work, afer someone makes it i can see them so others can use the portable version, but until now they have had no real reason to put so much effort into something that hasnt happend yet.

Re: Wii port capability [Re: lostclimate] #114213
04/05/07 18:57
04/05/07 18:57
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Short answer: we're on the PC because that's where our market it.

Also, even if we ran on "platform X" it doesn't mean all our users would be able to develop for it. Only licensed "platform X" developers (computer OS are excluded from this since they are open).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
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