Hello,

I`m searching for a way to avoid the screen_size bug.
(screen_size is saved and loaded although the engine was
turned into a different resolution in the meantime.
So screen_size is sometimes wrong.)

I was told to save the current engine resolution and
load it after loading the level.

How can I trigger something after loading?

When I try:
Code:
save_res_text();
wait(3);
slot=1;
load("Save_game_slot_",slot);
wait(3);
load_res_text();


But it won`t work. I think it`s because the loaded game
is reading other position in the code than behind load(…) .

Can someone help me?

Last edited by Freddy; 03/03/07 17:08.