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Still, I would not recommend this book. However, if this would be the first book about game design and programming you have ever bought. And you do not know anything about what goes on behind the scenes, it might be a good read though.




I think this book aims more for 'starters who haven't touched 3dgamestudio just yet' than newbies who already have sóme knowledge like yourself Dusty3D. It's a guide, perhaps it's quite reasonable to expect a lot of theory. Programming examples have the disadvantage of becoming 'old syntax' the moment certain important functions or commands slightly change, so in that respect I understand why there's not lot's and lot's of code examples. Anyways, like I said, this is probably simply not aimed at newbies, but rather at total starters,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

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