as a side note during some experimenting, has anyone noticed any unusual (as opposed to other 3d engines) warping within a cube. The engine seems to warp the sides of the cube "away" from you instead in toward you as aligned. The problem is horrific if you choose to use a "standard" fov (camera.arc) of 90..which other engines default to.

Any ideas?

-----edit-------

...nevermind, I was able to compensate for the texture warping by subdividing my cube one more time.


Popular media is the opiate of the masses. Think for yourself.