Thanks for the feedback, I havn't thought about that idea. The only probelem is that the panorama texture has to be resized, and the final texture looks kind of ugly.

I did get the cube mapping working properly. It looks amazing. I am having some small problems lining up the textures. The main model texture also has to be 2048x2048 in order to hold all the 512x512 textures in 1 skin. Give it a shot. The biggest problems I ran into were skinning the cube.. I wound up using ultimate unwrap with a box UV to create the map.

Here is how to try it out...

create an action in your script

action SynchCamera{
while(1){
vec_set(my.x, camera.x);
wait(1);
}
}

add the model to your level. scale it to cover your main player. Assign the SynchCamera action to it. set ambient to 100 and albeido to 0, and nofog.

You can get the cube here (copy and paste in browser -- geocities):

http://www.geocities.com/xagon7/cube101White.zip

Set your camera.arc = 90; Most fps engines use 90 as the default anyway.


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