Hi CA,

I also tried using a hollowed cylinder for a sky with dreadful results. Technically it will work, but as you say, the texture just looks terrible. It can be done beautifully though in other programs. Maybe 3dgs will support this sort of thing in future versions since having the ability to do complex mappings independant of shape is a very useful feature. At present I am satisfied with 3dgs's features until I get the basics of game programming down pat.

Concerning mappings like you refered to, check out the application UV Mapper Pro. It's like 3dgs's skinner on super steroids, and version 0.25 is free.
http://www.uvmapper.com/

If 3dgs on day supports the .obj format, it will find it's sales taking off like a rocket. .Obj provides first class texturing.

If I turn up a better sky proceedure using current 3dgs tools, I shall post it here. So far though it has been no go.

At fifty four years of age I am finally getting to a point in life where I have a little spare time to waste on the interesting things that are fun to do, though if it's fun it can't be too much of a waste. [Big Grin]