Quote:
Water? That is hard! Water is not bright. It´s just transparent.
Well, I could think of transparent particles with different bitmaps which have water(-drops)-shapes. Or a model. Or a model with enviroment map, or a model and particels for the steam where the water hits the surface.
Lol inestical... My point was NOT TO USE BRIGHT. If possible I would use subtract instead of bright (darken).
EDIT: One thing I forgot. The title... Anima... the first thing I thought was anime when I read the title. Well, after I watched the screen shots, it looks not very much like anime anymore. So you maybe have a better title for the game, if I am not the only one who is confused, and you don´t want users to think about anime when they see the screenshots.
Anima heißt auf lateinisch Leben deswegen wird der Titel wohl so bleiben.
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