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Re: Glock Moddel Skinned [Re: aztec] #115071
03/05/07 12:56
03/05/07 12:56
Joined: Jul 2005
Posts: 187
L
lostzac Offline
Member
lostzac  Offline
Member
L

Joined: Jul 2005
Posts: 187
I agree well done 9/10, If you add the normal map, my vote will go 10/10


John C Leutz II

Re: Glock Moddel Skinned [Re: lostzac] #115072
03/05/07 14:29
03/05/07 14:29
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I got a question what is a normal map?
Regards
Aztec and thx


Visit:
schwenkschuster-design.de
Re: Glock Moddel Skinned [Re: aztec] #115073
03/05/07 14:42
03/05/07 14:42
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

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Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada


My Blog

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Re: Glock Moddel Skinned [Re: Captain_Kiyaku] #115074
03/05/07 15:31
03/05/07 15:31
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
hm couldnt really see the difference
anway thx
Regards
Aztec


Visit:
schwenkschuster-design.de
Re: Glock Moddel Skinned [Re: aztec] #115075
03/05/07 16:02
03/05/07 16:02
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
well the difference is, that the first picture has 4 million polies and the last images has only 500. so a normal map increases detail by reflecting the light in a certain way based on your normal map (at leas i thought it was that way)


BASIC programmers never die, they GOSUB and don't RETURN.
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