Hello,

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Maybe there is a way for certain Enemies only to do this?
For certain parts of the level that will have only
1 Enemy for example it would be nice...




That's where IntenseScript comes in... So you can do some micromanagement to individual Npcs, at any given time, or maybe when the player walks somewhere, or whatever. You get to name your Npcs, BadGuy1, BadGuy2, BigBoss or whatever, and then say something like: If player walks over there, then Spawn big boss, and make him hunt the player down(even if he doesn't currently see him)..

I used exacly that for the Strafes in Mother's Den. They would hunt you down the minute they're created, and suprise you in corners and stuff...

Unfortunately, I can't think of a way to command an Npc in any other way for IntenseX Basic. But in IntenseX Plus you get 'Following Paths', so your Npcs won't have to just stand there waiting for the player to come, if that's what's bothering you...



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when the rpg and adventure templates come out will intense ai be able to work with these?




Hey jikito. I have no idea, cause i don't know what doug's code is going to be like. I think he's working on some new Lite-C templates now, and that's probably where the new adventure and rpg templates are going to come out. IntenseX will upgrade to Lite-C when it becomes official and c-script is announced as obsolete.


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I mean instead of making a 1st person shooter, make a 3rd person or isometric rpg and the like?




You're not really limited to 1st person shooters with IntenseX Basic. Other camera types are already there. In IntenseX - Commercial you'll get Intense Dialogues, and probably a point and click movement too, so that should be way more than enough to cover your adventure game needs. I'll probably have my take on some rpg features as well.. Most rpg elements can be covered with Intense Dialogues, but i'll be still missing an inventory system and rpg stats (strength,agility,willpower, blah..)

Cheers!
Aris