wow, there's a 3d gamestudio book?


I'll soon get down to writting a manual section for more advanced users (and by advanced, i mean, people who know the basics of c-script). It will be very possible to add IntenseX to any existing project, and choose which features you want to 'pick' from it.

I explain this already in the tutorial. When you first create an IntenseX project and run it, it's like there's no script attached at all, until you start adding anything you want through the Panels. In existing projects, instead of creating a new project, you'd be adding some include commands to your main script.


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