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Re: Intense_X AI questions
[Re: LarryLaffer]
#115086
03/09/07 09:17
03/09/07 09:17
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Quote:
I'll soon get down to writting a manual section for more advanced users (and by advanced, i mean, people who know the basics of c-script). It will be very possible to add IntenseX to any existing project, and choose which features you want to 'pick' from it.
I've got a question concerning this. I'm developing a kart racing game, the A.I is already done for the racing part. I basically use wed's paths, and set up multiple strings of paths with multiple diversions ect. and the A.I follows these and changes speeds determined on many factors(difficulty, and all that comes with it). Weapons also have their own A.I.
But what i've been tossing around in my head is to have some sort of deathmatch A.I for battle mode, and was wondering how hard it would be to use your pathfinding/node functions and have karts follow paths, find other karts, if their health is low, run away, ect. without running into walls. Nothing too complex, but something a little more than Mario Kart:DS, which had battle mode A.I, but all they did was follow paths like in racing, at a slower pace, and randomly shoot their items. You can make this approach dynamic, but the A.I sure didn't chase you down or anything like that.
So basically, is it really possible to have some kart A.I that is kind of intense? The karts don't need to face eachother as the weapons are turrets, and use their own lock-on systems, and the projectile weapons can just as easily hit you by bouncing off walls. They just need go anywhere in an arena level, avoid driving into walls, if they scan a player, chase them, if the player doesn't run, stop, if they dont have a weapon run away and get one, ect.
I guess a game that might have had something similar would be the twisted metal/vigilante 8 games. I remember vehicles racing around arenas blasting each other, picking up power ups, and going back to blast each other. No fancy strafe stuff, just good chases, ect.
I'm asking this because I don't want to spend too much time developing the battle mode A.I, as it's already set up for multiplayer, and I could use the time for other features. But your A.I scripts, if dynamic enough(not a tangle of code like the A6 templates), could pose a good solution for possibly making things a bit better when I get around to this.
Also, where can I buy the A.I? And is upgrades possible when the pro version is released? I'll probably purchase it regardless of this being possible, just to check it out. 
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