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FP Fantasy-Shooter - Dungeon Run WIP #115252
03/05/07 17:36
03/05/07 17:36
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
Member
Locutus_of_Borg  Offline OP
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
Hi,
after a long time without the 3DGS,
I'm now back presenting my new game.
Working title is "Dungeon Run" (I can change this, if someone knows a better name).
It is a very simple fantasy FPS placed in a dungeon and the player has a bow instead of a gun. He has to fight his way out, open several gates with keys (orbs) and finish the end-enemy.
Unfortunately I did not get the bow ready yet, weather with the templates nor self-scripting. If there is somebody out there interesting in helping me with that, I'd really appreciate it.

Todo List:
Menu - done
Intro (16:9 scale) - done
Player - Templates
Bow
HUD
Enemies:
(zombie)
(ghost) - done
(goblin)
(small spider)
(Skeleton)
Level 1 - 20% done
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Prob
(wooden-barrel)
(torch) - done
(treasure chest)
(diamond)
(red, blue, green orb)
(quiver/arrow ammo)
Music


Here are some Screens:








Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Locutus_of_Borg] #115253
03/05/07 17:49
03/05/07 17:49
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Nice Athmosphere!!!Looks very dangerous to me.


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: KMS] #115254
03/05/07 19:05
03/05/07 19:05
Joined: Jul 2005
Posts: 187
L
lostzac Offline
Member
lostzac  Offline
Member
L

Joined: Jul 2005
Posts: 187
I really like the look of it...I may be able to help you with the props..if you want you can pm me.


John C Leutz II

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: lostzac] #115255
03/05/07 19:58
03/05/07 19:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The look really fits the room, the ghost you showed looks great
Nice comeback I would say

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: frazzle] #115256
03/05/07 20:29
03/05/07 20:29
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Very nice. What I don´t like is the no story game play. Or is there a story? Well, the enemies seem not to make any story.

And the menu buttons could use some structure. Now they are looking like common windows buttons.

Everything else is good.


:L
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: EX Citer] #115257
03/05/07 20:33
03/05/07 20:33
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Very good looking game!


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Puppeteer] #115258
03/05/07 20:48
03/05/07 20:48
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Looks like you have found the free Josephs Tears Texture collection. Looks ok, but you should change the torches and add more details to the level.


Always learn from history, to be sure you make the same mistakes again...
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Uhrwerk] #115259
03/05/07 22:25
03/05/07 22:25
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
Its looking nice, keep it the good work !

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: demiGod] #115260
03/06/07 00:04
03/06/07 00:04
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
Member
Locutus_of_Borg  Offline OP
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
OMG, I did not thought of such a good resonances.
Thanks to you all!
I'll keep on working.

BTW: In my first Level I'm using a lot of torches (24 at the moment, but this will increase). And I'm using the same fire-action for each torch.
My Problem is now, that the fire animation is shown wrong. it's no permanent burning, the torches eject fire-shots.
To many torches with the same action? to many particle actions??

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Locutus_of_Borg] #115261
03/06/07 00:17
03/06/07 00:17
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
too many particles. set var max_particles to a value at around 5000, 2000 is the default.

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