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Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: aztec] #115272
03/07/07 19:19
03/07/07 19:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
It all looks quite realistic, the texture are oke and sometimes abit blurry probably due to the small size you've used on the it and last but not least, I can't wait to see a potential demo out of this


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: frazzle] #115273
03/07/07 19:32
03/07/07 19:32
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
Member
Locutus_of_Borg  Offline OP
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
Thank you very much! That keeps me on working.
BTW: I don't know if I'll release a demo, because all release the whole game as freeware. So be patient and you'll get it all!

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Locutus_of_Borg] #115274
03/07/07 19:46
03/07/07 19:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Thank you very much! That keeps me on working.
BTW: I don't know if I'll release a demo, because all release the whole game as freeware. So be patient and you'll get it all!




I'll be a patient boy then

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: frazzle] #115275
03/07/07 20:07
03/07/07 20:07
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the cave looks pretty good. dust, smoke, colors,e verything fits together. the cave is well done, however, you still use the single lightsource for torches. you really should fix that!

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: sPlKe] #115276
03/07/07 20:31
03/07/07 20:31
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
Member
Locutus_of_Borg  Offline OP
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
Spike, do you mean I should use 2 lightsources? one larger darker for the outside an one lighter smaller for the inside?

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Locutus_of_Borg] #115277
03/07/07 21:23
03/07/07 21:23
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
Senior Member
Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Die Screenshots gefallen mir recht gut, mal sehen wie sich das Spiel entwickelt.


Casual Games: www.playsmallgames.de
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Blitzblaster1] #115278
03/09/07 18:18
03/09/07 18:18
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
Member
Locutus_of_Borg  Offline OP
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
I'm having some problems.
I'll hope somebody can help me:
Code:
var handle
handle = media_loop(menu.mp3,null,80);


when I place the variable at the top of my script and call this in my menu function, it won't play. I also can't find a good creature-script, for zombies and larger insects. The code I found in AU does not work (too many errors).

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Locutus_of_Borg] #115279
03/09/07 18:21
03/09/07 18:21
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I'm sure you already knew this, but you need parenthesis.. these things ("")

handle = media_loop("menu.mp3",null,80);


xXxGuitar511
- Programmer
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: Locutus_of_Borg] #115280
03/09/07 18:22
03/09/07 18:22
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
deine sounddatei muss im ordner der projektdatei liegen, ein "path=C:\\game\\music" hilft hier nicht. das gilt auch für filme. zumindest ist das meine erfahrung medien und tondateien, wenn sie nicht als entsounds gespielt werden.

Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: broozar] #115281
03/09/07 18:48
03/09/07 18:48
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Your pictures reminds me at Lord of the rings.Very awfull!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
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