The Walls ans bottom are WMB-Entitis, the torch is a model!
I wanted to use the WMB-Entities to create easily large Levels with a small render-time. But it seems like this would not work just as long as I don't have any models in the level, which is not really an advantage.
Is there a work around? How do you handle big levels? How do you build your levels in general?

Last edited by Locutus_of_Borg; 03/29/07 11:03.