I now worked on several Levels. I think I had some good idears which I realized now. I will post some screens as soon as possible.
I also worked on some shaders:
Here is a screenshot and a video:
Screen:
http://www.matthias-schlich.de/Bilder/picload/upload/shot_4sfd.jpgVideo:
http://www.matthias-schlich.de/glasball-divx.rarUnfortunatly I "only" have A6 Com so the glass is realized with a env-map and not with render to texture. So particles for example are not shown when you look through the orb.