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How can i ply mp3 in gamestudio?
#11527
01/14/03 08:39
01/14/03 08:39
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Anonymous
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Anonymous
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Sorry about bad english...
The gamestudio supports mp3 without plugins? For play waves i wrote: sound wave = <music.wav>; ent_playsound(my,wave,100);
and for play mp3???????
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Re: How can i ply mp3 in gamestudio?
#11530
01/14/03 21:12
01/14/03 21:12
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Anonymous
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Anonymous
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quote: Originally posted by ello: u can use handle=media_loop("song.mp3",null,100);
No you can't.
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Re: How can i ply mp3 in gamestudio?
#11532
01/15/03 00:23
01/15/03 00:23
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Anonymous
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Anonymous
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Wow u played mp3 without using the mp3 dll, let me know how u did it.
max
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Re: How can i ply mp3 in gamestudio?
#11534
01/15/03 00:49
01/15/03 00:49
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Joined: Jan 2003
Posts: 4,615 Cambridge
Joey
Expert
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Expert
Joined: Jan 2003
Posts: 4,615
Cambridge
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Hi!! Of course does it support mp3s, and any other stuff your windows media player can encode, you need only v.5.51. Just type: code:
media_play(<yourfile.yourextension>, null, volume); //The second parameter is a bit complicated, within it you can render videos onto entities. //yourfile = filename, yourextension is the extension like .wav, .mp3, .wma, .avi and so on.
This works also with media_loop(..).
If you have special questions ask me.
Jey Key.
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Re: How can i ply mp3 in gamestudio?
#11536
01/15/03 08:23
01/15/03 08:23
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Anonymous
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Anonymous
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But how can i assign a entity to play sound in format mp3??? Supporting posiotioning in 3d sound...
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