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Lightmap editing?? #115391
03/05/07 22:06
03/05/07 22:06
Joined: Dec 2005
Posts: 57
Brazil
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pesseba Offline OP
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pesseba  Offline OP
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Brazil
Hi people!

Well... I would like to make mdl files with two channels (one for lightmaps), but how it isn't possible in 3DGS, I would like to know if is it possible to extract lightmaps from level editor to edit it??
I don't understand why this feature exists (lightmap) but wasn't explored to limit, with radiosity from 3dsmax, per example!!

Re: Lightmap editing?? [Re: pesseba] #115392
03/06/07 00:33
03/06/07 00:33
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
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SC, United States
nope.

You'd have to craete your own lightmaps (possibly with other software), and then save it as another skin on the model (you get this part), then use a shader (comm or pro edition required) to apply the lightmap to the model.


xXxGuitar511
- Programmer
Re: Lightmap editing?? [Re: xXxGuitar511] #115393
03/07/07 18:13
03/07/07 18:13
Joined: Dec 2005
Posts: 57
Brazil
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pesseba Offline OP
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pesseba  Offline OP
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Brazil
Yes I know...

I already saw this method in other post, but unfortunately the mdl format can't store more than one channel... I think the better thing about lightmaps is to work tilemapping and "explicit mapping" together!

So, Do you know a way to store two channels?? Maybe with another format, like md5 or an external file... Is it possible?

Thanks!

Re: Lightmap editing?? [Re: pesseba] #115394
03/08/07 00:31
03/08/07 00:31
Joined: Dec 2005
Posts: 414
Munich, Germany
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Robotronic Offline
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Robotronic  Offline
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Munich, Germany
I think, you don´t need separate UV. Look at this thread

Lightmapping

Problem is, that you´ll need a lot of texture memory ...

Re: Lightmap editing?? [Re: Robotronic] #115395
03/08/07 04:58
03/08/07 04:58
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SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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SC, United States
Use another skin...

skins 1-4 are available to shaders...


xXxGuitar511
- Programmer
Re: Lightmap editing?? [Re: xXxGuitar511] #115396
03/08/07 17:34
03/08/07 17:34
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Brazil
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pesseba Offline OP
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pesseba  Offline OP
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Brazil
So, as a matter of fact if I need to use lightmaps really, I have to make this in Level Editor with wmb files.

Thaks!

Re: Lightmap editing?? [Re: pesseba] #115397
03/09/07 02:06
03/09/07 02:06
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Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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You can either use a shader (draw a lightmap, use another program to calculate one), or simply use WED's lighting system...


xXxGuitar511
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Re: Lightmap editing?? [Re: xXxGuitar511] #115398
03/09/07 10:21
03/09/07 10:21
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Though WED's lighting system isn't that great


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Lightmap editing?? [Re: bstudio] #115399
03/09/07 11:56
03/09/07 11:56
Joined: Dec 2005
Posts: 57
Brazil
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pesseba Offline OP
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pesseba  Offline OP
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Brazil
The problem about shader lightmaps is that I can't use a tilemap texture together (impossible second UVW map channel in mdl)... I understand about memory economy from this shader, but I don't care this.
I needed the same lightmap features of WED models on mdl... But ok!

It's enough...

Re: Lightmap editing?? [Re: pesseba] #115400
03/09/07 14:42
03/09/07 14:42
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Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Tilemap texture together? What are you trying to do exactly? Create a multitexture terrain with a shadowmap?


xXxGuitar511
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