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Re: Lightmap editing??
[Re: pesseba]
#115392
03/06/07 00:33
03/06/07 00:33
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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nope.
You'd have to craete your own lightmaps (possibly with other software), and then save it as another skin on the model (you get this part), then use a shader (comm or pro edition required) to apply the lightmap to the model.
xXxGuitar511 - Programmer
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Re: Lightmap editing??
[Re: pesseba]
#115397
03/09/07 02:06
03/09/07 02:06
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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You can either use a shader (draw a lightmap, use another program to calculate one), or simply use WED's lighting system...
xXxGuitar511 - Programmer
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Re: Lightmap editing??
[Re: xXxGuitar511]
#115398
03/09/07 10:21
03/09/07 10:21
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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Joined: Aug 2006
Posts: 652
Netherlands
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Though WED's lighting system isn't that great
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Lightmap editing??
[Re: pesseba]
#115400
03/09/07 14:42
03/09/07 14:42
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Tilemap texture together? What are you trying to do exactly? Create a multitexture terrain with a shadowmap?
xXxGuitar511 - Programmer
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