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Re: Knight models WIP
[Re: cartoon_baboon]
#115495
03/23/07 07:37
03/23/07 07:37
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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User
Joined: Aug 2006
Posts: 652
Netherlands
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skin texture definatly looks nice, though it lacks a certain realism (he look quite old like this) if he where to be an older man the skinning job would be great. But a knight is supposed to be a little bit younger i think
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Knight models WIP
[Re: cartoon_baboon]
#115497
03/23/07 13:01
03/23/07 13:01
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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I like the neck especially. muscular, looks good! keep it up!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Knight models WIP
[Re: Germanunkol]
#115498
03/23/07 22:02
03/23/07 22:02
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The texture ist fine.
The biggest problems are the eyes. Eyes are not that bright white. They have some slight orange in it and they tend to get darker at the left and right corners. Besides that the eye gets a shadow at the top and therefore must be darker beyond the upper eye-lid / eye-brow.
Models, Textures and Games from Dexsoft
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Re: Knight models WIP
[Re: FBL]
#115500
03/25/07 07:21
03/25/07 07:21
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Joined: Feb 2006
Posts: 616 Netherlands
cartoon_baboon
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Quote:
The face is fine, but you should rework the lower part. Chainmail and Gambeson are missing. Take a look at the shoulders. Looks very uncomfortable.
Hehehe Firoball, you WOULD know, wouldn't you? Well I will definitely still be adding a bit of the Gambeson sticking out from underneath.
Also, the eyes were only temporary - cut them out of a photo of Christopher Lambert^^, have reworked them, shadow and all.
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