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Re: Knight models WIP [Re: cartoon_baboon] #115491
03/07/07 22:34
03/07/07 22:34
Joined: Oct 2006
Posts: 91
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Ghost Offline
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Posts: 91
Nice work,

but please consider offering higher poly versions too. If you are going to sell models you need to be thinking a year or two ahead. Polycounts of more like 5000 polys per character, plus normal and specular maps is going to be the standard for games coming out in 2008 and beyond.

Re: Knight models WIP [Re: Ghost] #115492
03/07/07 23:05
03/07/07 23:05
Joined: Feb 2006
Posts: 616
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cartoon_baboon Offline OP
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cartoon_baboon  Offline OP
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Thanks everybody for the comments and words of encouragement. I'll definitely be looking into the points mentioned by you guys.

@Spike: Hehehe^^

@Ghost: You do have good point ofcourse about polycount, but that is something that requires not to0 much extra work (my problem is that I love the previous generation too much - blocky characters are really cool^^). I'd definitely like to look into the normal and specular map thing (though not a programmer by nature I'd appreciate it if someone could furnish me with a nice set of project files where all I've gotta do is add the model and aply an action to it and press build and run to see if the normal and specular maps are looking good)

Hopefully I can get on with the models at the end of the week so I can try and implement some of the comments and continue on with the third version of the knight.

Re: Knight models WIP [Re: cartoon_baboon] #115493
03/17/07 20:06
03/17/07 20:06
Joined: Feb 2006
Posts: 616
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cartoon_baboon Offline OP
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Well, I didn't get on with the models at the end of the week like I said I would...but I did get my site finished instead! Have just resumed work and here is the untextured head of the knight:

He will be sporting a short beard and a shirt so you can't get the full effect just yet.

Re: Knight models WIP [Re: cartoon_baboon] #115494
03/23/07 00:36
03/23/07 00:36
Joined: Feb 2006
Posts: 616
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cartoon_baboon Offline OP
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Hi there,
Started texturing the knight's head. Hair still needs doing, and the eyes and the beard - but tell me what you think of it so far.


Re: Knight models WIP [Re: cartoon_baboon] #115495
03/23/07 07:37
03/23/07 07:37
Joined: Aug 2006
Posts: 652
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bstudio Offline
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skin texture definatly looks nice, though it lacks a certain realism (he look quite old like this) if he where to be an older man the skinning job would be great. But a knight is supposed to be a little bit younger i think


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Knight models WIP [Re: bstudio] #115496
03/23/07 12:32
03/23/07 12:32
Joined: Feb 2006
Posts: 616
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cartoon_baboon Offline OP
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I was going for the well worn, seasoned fighter look - but I'll also go for a younger version I think.

Re: Knight models WIP [Re: cartoon_baboon] #115497
03/23/07 13:01
03/23/07 13:01
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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I like the neck especially. muscular, looks good!
keep it up!


~"I never let school interfere with my education"~
-Mark Twain
Re: Knight models WIP [Re: Germanunkol] #115498
03/23/07 22:02
03/23/07 22:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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The texture ist fine.

The biggest problems are the eyes. Eyes are not that bright white. They have some slight orange in it and they tend to get darker at the left and right corners. Besides that the eye gets a shadow at the top and therefore must be darker beyond the upper eye-lid / eye-brow.


Models, Textures and Games from Dexsoft
Re: Knight models WIP [Re: Machinery_Frank] #115499
03/24/07 12:55
03/24/07 12:55
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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The face is fine, but you should rework the lower part. Chainmail and Gambeson are missing. Take a look at the shoulders. Looks very uncomfortable.

Re: Knight models WIP [Re: FBL] #115500
03/25/07 07:21
03/25/07 07:21
Joined: Feb 2006
Posts: 616
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cartoon_baboon Offline OP
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Quote:

The face is fine, but you should rework the lower part. Chainmail and Gambeson are missing. Take a look at the shoulders. Looks very uncomfortable.



Hehehe Firoball, you WOULD know, wouldn't you? Well I will definitely still be adding a bit of the Gambeson sticking out from underneath.

Also, the eyes were only temporary - cut them out of a photo of Christopher Lambert^^, have reworked them, shadow and all.

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